
#APPLE AR VR PRO#
The battery pack is “roughly the size of two iPhone 14 Pro Maxes stacked on top of each other, or about six inches tall and more than half an inch thick.”

“The headset can last about two hours per battery pack,” Bloomberg reports. To address overheating concerns, the Reality Pro headset will use an external battery that “rests in a user’s pocket and connects over a cable.” There will also be a cooling fan to further reduce the likelihood of the headset overheating. So unless this thing draws like 8x the power of a MacBook pro I just don't see the math working that the battery would be that large and the life that short. At twice the thickness we are likely over 60wh which pushes this over MacBook Air battery sizes and into MacBook pro battery sizes. The 14 pro max has about a 16wh battery and far less than half the device is the actual battery so even if the external battery pack was only the size of a 14Pro max, you would expect it could house 32wh of battery.
#APPLE AR VR SERIES#
Now sure the indication is that it will use a computer processor like the M2 instead of an A series processor but the same is true about an iPad pro 11" and it has to drive a substantially back lit display.

Not sure the math plays out on this battery. The VR mode will fully immerse the wearer, but when AR mode is enabled the “content fades back and becomes surrounded by the user’s real environment.” This is reportedly one of the features Apple hopes will be a “highlight of the product.” More details on the hardware of the headset include that there will be a Digital Crown similar to the Apple Watch for switching between AR and VR. The approach differs from other headsets, which typically rely on a hand controller. Users will then pinch their thumb and index finger together to activate the task - without the need to hold anything. That allows the wearer to control the device by looking at an on-screen item - whether it’s a button, app icon or list entry - to select it. The headset will have several external cameras that can analyze a user’s hands, as well as sensors within the gadget’s housing to read eyes. Using external cameras, the headset will be able to analyze the user’s hands, while internal sensors will be used to read the user’s eyes.

The Reality Pro headset is slated to cost “roughly $3,000” when it debuts, which is “roughly twice the price of rival devices” from companies like Meta.Īccording to the report, the “eye- and hand-tracking capabilities will be a major selling point” for the Reality Pro headset. Apple Reality Pro headset: Features, design, and moreīloomberg details that Apple’s Technology Development Group, a team of more than 1,000 people, has spent the past seven years working on the first version of the AR/VR headset. A wide-ranging new report from Bloomberg now offers a slew of details on Apple’s “Reality Pro” headset, including that the “eye- and hand-tracking capabilities will be a major selling point” for the product. Apple’s first AR/VR headset could be unveiled sometime this spring, and rumors continue to offer more information about what Apple has in the works.
